Month: July 2018

Snotgirl: Green Hair, Don’t Care

by Bryan Lee O’Malley, Leslie Hung, and Mickey Quinn
collects Snotgirl #1-5
volume reviews one | two | three

There are some creators whose names alone will convince me to try a comic book. Bryan Lee O’Malley, creator of Scott Pilgrim, is one of those creators. I am an admirer of his anime-like style and sharp, clever tone from the Scott Pilgrim series, even though the title made me wonder if this is a female superhero with really, really gross powers–and with O’Malley I wouldn’t have put it past him.

Instead, Snotgirl follows Lottie Person, a green-haired fashion blogger in downtown Los Angeles (who living in DTLA isn’t a fashion blogger?) whose greatest secret is her terrible allergies. Lottie seems quite successful in her career having amassed millions of followers and her own fashion line. But while her photo shoots and fashion sense might be on point, she struggles with her personal relationships – her friends seem shallow and dismissive, her boyfriend ghosted her and has been spotted with someone else, and there was an…accident?…at a bar with Lottie’s new friend, the mysterious “Coolgirl.” Lottie’s life is full of emojis, texts and notifications, which infiltrate the comic book page in a way that feels modern (and keeping with Lottie’s social media obsession) but not too forced.

One may wonder how one feels invested in Lottie at all, whether it be her particular lifestyle, crippling insecurity, and basically every stereotype of Los Angeles rolled into one. Lottie is constantly focused on her phone and her status, coffee in hand or waiting for brunch; she whittles down friends and acquaintances to nicknames; she decides that if she has forgiven someone in thought, that’s the same as apologizing in person. She is almost like Lindsey Bluth in Arrested Development, though we haven’t yet seen Lottie’s family or upbringing (we do know she’s from Fountain Valley); perhaps, like Lindsey, she is just as much a product of her upbringing and her own parents. Regardless, Lottie is a character one might both like and dislike, perhaps because she embodies an insecurity within all of us – to simply be liked and accepted, while hiding what we most despise about ourselves. It is telling that in the opening pages when she opens her phone, she sees no texts from actual friends, but thousands of notifications from strangers.

This is essentially the attitude of Los Angeles in a nutshell–one is able to completely mask themselves in a false image, in exchange for authenticity and genuine relationships. Lottie is desperate for connection, as her friends bail on her for brunch, and practically falls head over heels for “Coolgirl” (to the point that I wondered if this was a queer story – and it still could be). She tries, and fails, to put her acquaintances in small boxes with their nicknames, but we soon find out they are more different–and complicated–than she makes them out to be. And when one of them acts outside Lottie’s supposed box, she often dismisses them rather than act with compassion, aside from the final pages.

Lottie and her compatriots are clearly a mirror for many of us today who are image obsessed, quick to judge, and addicted to technology. Along with her insecurities – heightened by this culture – it’s clear why Lottie isn’t so likeable to us. She’s an exaggeration of us and that’s uncomfortable.

Leslie Hung’s artwork bursts off the page, and like Scott Pilgrim, has a very strong manga and anime feel. The bright, vivid palette from Lottie’s particular shade of green hair to her outfits is not only beautiful aesthetically, but also adds to the feeling of falseness and insecurity. Everything feels slightly over the top, including the thick, bright green mucus as it drains from Lottie’s face. Also interesting is that each character’s face and style are markedly different from each other – Misty in particular, also a blogger who dresses in cutesy anime-like clothing, has a distinctly more classical manga face. This could perhaps be part of seeing Lottie’s world through her perspective.

Much like skipping from one app to another, the story jumps along from Lottie’s different relationships. We get small doses of Lottie’s “friends,” with whom Lottie mostly communicates through texts, failed plans, and shallow conversations; her estranged boyfriend Sunny, who might be dating someone younger than Lottie, to the mystery of Coolgirl. From here we get a sense of Lottie’s exaggerated, shallow world – and it’s full of funny one-liners, dramatic acts of aggression (because that insecurity has to go somewhere!), and of course, over the top outfits.

The story feels slightly rushed and disconnected; everyone gets some screen time, but not enough to feel completely invested. Moreover, O’Malley hints at some darkness in the corners, which Lottie seemingly dismisses until she is unable to at the cliffhanger ending. What happened that night at the bar, when Coolgirl suffered a seemingly fatal accident in the bathroom? Are Lottie’s new allergy medications creating some side effects? And how does  Detective John Cho (no relation to the actor) fit into all of this?

[mild spoilers] I enjoyed meeting Cho – and yet his scene was extremely baffling. Cho is clearly infatuated with Lottie (having fully bought into Lottie as the perfect person from her social media), and breaks protocol to meet with her and talk about the case. (He also somehow gets Lottie’s address from her doctor, a huge breach in privacy that Lottie somehow overlooks.) But when he shows her the bloody pills from the bathroom, the scene immediately ends. Lottie wonders in a thought bubble how Cho got his hands on the pills and what happened that night – but wouldn’t she have asked him right in that moment? This scene felt cheapened by the fact that Lottie – still being vapid and shallow – absolutely would have asked these questions. Cho couldn’t have just left after brandishing that kind of evidence.

Finally, I was disappointed that, while Hung’s character work is wonderful, most of the backdrops are crude and undefined. Los Angeles is a city with a huge amount of character–from ritzy Beverly Hills to hippie Silverlake and breezy Santa Monica, it also has its own areas that play into their own stereotypes. But LA is also rich in its culture, with so many different populations nestled right next to each other, and its constant obsession with new, happening fusion bars, food trucks and restaurants. Unlike LA-centric comic books such as Runaways, Kate Bishop (Hawkeye) and Manhunter, I was surprised to not see much of iconic Los Angeles locations, areas or street names throughout Snotgirl. (I could understand not using restaurants or businesses themselves, but there’s plenty copyright free to choose from!) Wouldn’t Lottie want to have her photoshoot in an area like Rodeo Drive, Pacific Coast Highway or Venice Beach? Wouldn’t the fateful bar be in an exploding nightlife area downtown, or maybe a classic Sunset Boulevard or Melrose Ave? Even the landscape as Lottie and Coolgirl leave the coffee place didn’t have much in the way of palm trees or other markers of Los Angeles-looking streets. In fact, I was shocked that none of the storyline took place in traffic, or showed LA’s famous congestion at all – it would have been a great pun on Lottie’s allergies. Admittedly, as an ex-Angelino this might be the nostalgia talking, but the heightened character of Los Angeles itself creates huge potential to enrich Lottie’s story, even if it’s used ironically.

A page from Kate Bishop volume 1, Anchor Points by Kelly Thompson and Leonardo Romero. Note how she’s clearly at Venice Beach in this scene.

While I can’t claim to be one of Lotties’ fans or followers, I am intrigued by O’Malley and Hung’s bright, self deprecating world of Snotgirl. Looking forward to digging into volume two, and I hope we get some new reasons to invest in our shallow but funny characters, as well as a firmer sense of place in Los Angeles.

The Arcana

iOS/Android Visual Novel
Nix Hydra Games
My review has been continually updated to include new content and updates from the game, but my original praise and critiques are the same. TL;DR: it’s a great game, love the world building and gender fluidity of the main character, but it’s still too damn expensive if you don’t want to spend weeks collecting coins.

It’s not often that I find Kickstarter projects that I want to help fund, but last January I stumbled across The Arcana, and was immediately intrigued. It was described as a fantasy/romance visual novel with an added, progressive twist – the user could choose whichever gender and pronouns they chose (including them/their pronouns), and it would not affect the story. Impressed by the artwork, curious what the game would look like in practice, and willing to support progressive games, I became a backer.

The Arcana was successfully backed and is now a fully fledged game, available free to purchase for both iOS and Android. While not a conventional comic book, it still fits the “reading art” category – rather, with taps and more interactive features than turning pages.

The player takes on the role of the main character (referred as MC), who, after choosing their name, gender and pronouns (which can be edited at any time), wakes up as an apprentice of a magician named Asra. The MC is in possession of a tarot deck (used throughout the game), and other magical gifts. MC is employed by Nadia, Countess of Vesuvia, to solve the murder of her husband the Count. The main suspect is Dr Julian Devorak, whom MC surreptitiously meets early on. This ends the prologue, and the rest of the chapters, along with daily minigames, become available to the player.

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Arcana is a blend of magical fantasy, romance, and a little horror. As the story unfolds, players interact through a series of choose-your-own-adventure style choices that affect the outcome of the story.  Some responses are multiple dialogue/action responses that you select with a tap, and some are timed.

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Arcana is a rich story that is strong both in its writing and its lush artistry. Backgrounds are saturated with color, realistic, and with great details, that sometimes move during a scene. The characters aren’t traditionally animated, but each has several expressions, outfits and stances to “animate” their dialogue and reactions to your choices. It’s easy enough to fill in the gaps while tapping through the narrative and dialogue, and become fully immersed in the story.

There are three (now six) different routes, each focusing on the  “romanceable” characters: Nadia, Julian, and Asra, and now Muriel, Portia and Lucio.

Each romanceable character has their own set of books and chapters, and players may choose one or more routes depending on who they want to romance. Nadia is a strong willed ruler, nonbinary Asra is supportive and enigmatic, and Julian is the self deprecating bad boy. Supporting characters round out the world and make Vesuvia a more vibrant setting. Muriel is a gentle giant with an un-ironic manbun, Portia is your spontaneous, sassy gal (I adore her facial expressions), and hell no I have not and will not go into Lucio’s route, because that’s gross.

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Arcana is unlike most games – and any romance story I’ve ever read – by making the protagonist a totally blank canvas. MC can be any gender, including nonbinary or trans – it’s absolutely phenomenal. The characters are unaffected by the MC’s gender, pronouns and sexuality – they will pursue MC regardless.

If the MC’s gender is totally up to the player, it must remain open to all possibilities throughout each romantic arc in Arcana, which is an interesting challenge. It isn’t impossible, and the writing is proof – plenty of scenes are detailed enough to feel romantic, but also vague enough to let the reader…fill in the details as they see fit. 😉 It offers complete freedom on for the player to imagine themselves within the romance however they desire, regardless of gender or orientation.

Because of this, the player must do some role playing to create an MC (or an Arcana version of themselves), otherwise the vagueness of the story affects the enjoyment of it. (Adorably, the fan community on Tumblr and Reddit has taken to drawing, sharing and commissioning fanart of their MCs.) Granted, there are times when I didn’t think my character would respond with any of the dialogue choices, but by and large, I had to become my character in order to fully enjoy the story.

Arcana turns traditional romance assumptions on their heads, and creates a romance story that can be enjoyed by literally anyone, no matter how they identify. There are few LGBTQ, trans and nonbinary positive romance stories as it is – this one is all of them at once. It’s a beautiful thing.

And I can’t overstate this enough: Arcana could be a literal lifesaver for folks who are questioning their gender, pronouns and/or attraction. It’s a safe space for users to try on new identities and explore romantic feelings without risk or judgment.

I’ll get to the pay-to-read issues in a moment, but that certainly makes me want to support Arcana in a way that I wouldn’t consider for most games.

a quick note about the endings: I haven’t gotten through the “upright” and “reversed” endings for all three original characters, but I have finished Julian’s upright ending. It was predictable and a little cheesy, but not necessarily a bad end. MC is certainly beloved by all the heroic characters, and it still feels Mary Sue-ish. It would have been interesting if MC had  ruffled feathers with at least one of the other main characters in each storyline.

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The Arcana‘s biggest weakness is, by far, the high cost to fully read and enjoy it.

Let me be very clear first: there should be some purchasing involved to enjoy the game. It is a high quality experience, run by independent developers, and there are no ads (which would immediately ruin the story). If you’d pay for a book, you should pay for this. My issue is specifically the high amount of recurring purchasing and manipulative choices.

The Arcana has two forms of currency: keys and coins. Players regain three keys, one every eight hours, and it costs one key to read a chapter. Therefore, you can enjoy all stories for free, if you can wait for keys to reload.

Coins are more valuable. At least once per chapter, there is a “premium route”–a romantic scene, or a memory from the love interest’s past. These options can cost 50-250 coins or more, and purchasing more coins will run you $2-5 per premium route. Coins are also used to purchase chapters and books, allowing you to reread with all premium options unlocked.

When you arrive at a premium route, you can spend coins to activate it, or choose a second action for a free route. This option is far worse than a bland version of the premium. By rejecting the premium option, MC also rejects the romantic advances of the love interest – and you do it COLDLY.

But even worse, this feels like manipulation: using your investment in the story and love interest to make a purchase. Below is an example from Asra:

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If you’re at all invested in the story, and in romancing Asra, there’s no way you want to choose the second option! Hold me, sweet nonbinary sorcerer! But if you aren’t willing–or able–to pay, you have no choice. Plus, it’s impossible to know if the scene was worth the purchase until afterwards. At least the “no” choice doesn’t totally torpedo your chances: Asra brushes off the “or not” response with something like “This isn’t really the place anyway,” and they keep pursuing MC(‘s money) in later scenes.

Regardless, the free options are bad enough to feel manipulative. It’s not a tamer romance story – the romance itself is held out of arm’s reach with a demand to pay up. But if you do purchase a premium option, it’s permanently unlocked when you read through again (though you’ll still need a key).

Arcana

The Arcana team’s FAQ and tweets assert that one can still enjoy the game without paid content, but that’s a stretch. The free narrative offers a lot of romantic tension, but not a lot of actual romance, which is what I’m here for!

Buying a book grants you unlimited access to that part of the story and premium option, no keys and coins required. But also, if you used coins for a premium route in a book, buying it won’t get you a refund of those coins. (That would be nice). Books with three chapters cost 500 coins, or $10, and later books with one chapter cost 350 coins,  $5-10. There are 21 books per character, with three completed and three more in progress! That is A LOT OF MONEY.

I understand developers need income to keep providing content beyond the Kickstarter, but this is ridiculous. It’s disconcerting that there’s clear sensitivity to gender issues, but not financial ones. Enjoying the game is constantly overshadowed with deciding how much money to invest and when, and the disappointment of turning down Muriel or Portia because I don’t want to spend five bucks. it sucks for a romance story to be tied to finances this way.

There are other ways to gain currency, but if you don’t want to use any real-life coin, the slog is slow going. You gain 5 coins for checking in each day; there’s a daily “spin the wheel,” with a possible 1,000 coin win, but it is EXCEEDINGLY rare (Reddit and others report very, very few people have ever gotten it) – the other few coin options on the wheel are meager amounts. The best way to earn coin is in “Heart Hunter,” a mini game that can be played three times a day, but getting solid winnings will also take days or weeks, depending on your luck. Unlocking books and  premium content will take months, possibly years if you want to enjoy multiple routes.

Some users have found ways around these constrictions – stockpiling postcards, messing with the phone’s date and time settings, or watching the premium routes on YouTube before purchasing. It really is a shame that players have to resort to these sorts of tactics to enjoy the story.

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This visual novel is important for storytelling, for gaming, for the romance genre, and it has a diverse and enthusiastic fan community (and if I could draw I would love to be part of it on Tumblr). And again, I don’t think The Arcana’s content should purely be free. But the cost is too high to unlock content, without any middle ground for financially strapped players, and without much romance in the free-to-play options. (And I have seen other fans like myself who are also rightfully salty about it because the developers promised the full game to their backers, who already fronted money for the game, and had to retract that promise once it was out.)

I don’t know at what point the expense of the game is necessary to keep Nix Hydra’s doors open, and at what point it becomes exploitative and manipulative, now that I am invested in the story, and especially because it is impossible to save up and still enjoy the novel for free. I hate using those kinds of words for a game that I want to support, but there it is. And I’m still reading it, and enjoying the characters, romance, backgrounds and music, but not without these uncomfortable and conflicting feelings about it.

What do you think about the Arcana? Does the high cost bother you too? Did you sell your soul and go down Lucio’s route? Let me know in the comments!!